note: Minimal OpenXR-OSX MVP for hello_xr on Quest
I published Minimal OpenXR-OSX MVP: hello_xr on Quest from macOS, then turned it into a real end-to-end proof instead of leaving it as a plan. The note now covers the successful native macOS -> OpenXR-OSX -> Quest run, includes a short clip of the headset result, and explains that the runtime's built-in streaming server brought the Quest out of its blue standby screen into the actual hello_xr cubes scene before a later retest negotiated a real 90Hz path too. The visible drops and patchiness are documented with the important caveat that my wireless network environment was not tuned for this test, so I do not want to over-attribute those artifacts to the runtime alone.