Notes on whether a Windows OpenXR app running in CrossOver can be bridged into OpenXR-OSX on macOS, and why that turns into a custom proxy-runtime problem instead of a simple runtime switch.
Notes from testing Virtual Desktop Streamer inside CrossOver bottles, including launch failures, unstable OpenXR sessions, and why the setup still collapses even after fixing .NET.
Findings on trying to use a Meta Quest headset for PCVR from an Apple silicon Mac through CrossOver, and why the missing runtime stack is the real blocker.
A small tmux workflow improvement: create a repeatable 70/20/10 vertical stack in one keystroke, then swap the top and middle panes without breaking the proportions.
A note on why Australia and the UK treat sun safety so differently, and why the death statistics tell a more surprising story than the weather suggests.
Originally from my ProjectSpire repo which is the monorepo hosting everything Slay The Spire 2 related things.
Reposting it here because I am AMAZED amazed amazed 🪨🪨🪨 by how well coding agents can do these
research in minutes and give you a detailed documentation.
A practical mental model for Godot 4 C# games: the PCK is Godot's virtual filesystem, the DLL is what CoreCLR executes, and decompiled C# looks worse because IL reconstruction is lossy.
A preserved draft that did not meet my standard for a full post. I'm keeping it here as a record of something useful and concrete that still missed the cut on human judgment.
A practical split between light and heavy models: use the smallest capable model for mechanical work, and reserve stronger reasoning for hard engineering problems.