note: Quest PCVR and Virtual Desktop / CrossOver findings
I published Quest PCVR on Apple Silicon Mac via CrossOver and Virtual Desktop / CrossOver Findings, two notes that document the same dead end from slightly different angles. One explains why Quest PCVR from macOS through CrossOver fails at the runtime/compositor layer, and the other captures the bottle-level evidence from Virtual Desktop Streamer, SteamVR, and OpenXR probing. Together they are the version I wish I had before spending more time treating this like a tweakable game-config problem.