Nicholas Clooney

thoughts: The joy of making EDControlRoom

Part of a series

Feeling incredibly happy today. 🥹

I've been spending the day refining EDControlRoom, building new features, polishing little details, improving the README, and even getting a new logo designed that I'm particularly happy with.

And I had this wonderful realization: my little side project is growing into a mature product.

It has a name, an identity, a proper interface, documentation, tests, releases, cross-platform support… It's no longer just a bunch of code I wrote to solve a problem. It's becoming something real. Something I'm genuinely proud to put out into the world.

There's a particular kind of happiness in this.

It's not just the excitement of getting something to work. It's the satisfaction of ownership and craftsmanship. Taking an idea from your head, bringing it into existence, and slowly shaping it into something thoughtful, polished, and complete.

It reminds me of woodworking, actually. That feeling of starting with a sketch, working with your hands, refining every little detail, and eventually stepping back to admire something that didn't exist before.

I love that with my own projects, I get to decide what deserves attention. What good engineering looks like. What makes a good user experience. How far I want to take an idea.

Just me, my curiosity, my ideas, and the joy of making things.

I think I've missed this feeling more than I realized.

And today, looking at that beautifully polished README, the new logo, and all the little features coming together, I just feel… happy.

Not because I've achieved something enormous. Not because it's going to make money or change the world.

But because I made something, I care about it, and I love what it's becoming.

That's a pretty wonderful feeling. ❤️

EDControlRoom GitHub README in light mode, showing the orange spacecraft logo, wordmark, and project badges
EDControlRoom README in light mode.
EDControlRoom GitHub README in dark mode, showing the orange spacecraft logo, wordmark, and project badges
EDControlRoom README in dark mode.

Earlier in thread

Nicholas Clooney

wip: EDControlRoom and Elite Dangerous tooling

I have been busy lately, with a lot of things going on, but I have also been steadily building EDControlRoom. It is a commander-assist tool for Elite Dangerous, and I want to write more about the project soon: partly the tool itself, partly the gaming side of it, and partly the weird little lessons I have picked up from getting deeper into PC gaming again.

I am also working on a video for it, which has reminded me that editing is very much a skill that needs practice, but also one I really enjoy when I get back into it.

Screenshot of EDControlRoom showing a terminal control room interface for Elite Dangerous with ship status, activity, market, and haul panels
EDControlRoom in its current control-room shape.
Screenshot of a video editing timeline with EDControlRoom footage, text placeholders, and audio clips
A small sneak peek at the video in progress.