Nicholas Clooney

wip: ProjectSpire Lab decompile setup

I’ve set up ProjectSpire Lab so I can run a script that pulls a decompiled copy of Slay the Spire 2 for local experimentation; the game code itself stays out of Git because I do not have a license to commit it. The setup lives in NicholasClooney/ProjectSpire. It gives me a clean foundation to build mod tooling from.

Earlier in thread

Nicholas Clooney

idea: ProjectSpire mod tooling directions

I’m recording the ProjectSpire ideas now even though they’ve been rattling around for a while: an unofficial SpireAPI for mods, a REST layer on top of it, and a voice-command/accessibility layer that could eventually add Whisper-backed recognition and text-to-speech. Writing them down gives me one place to grow the monorepo instead of leaving the ideas scattered in my head.